Project HoloLens: Our Exclusive Hands-On With Microsoft’s Holographic Goggles

It’s the end of October, when the days have already grown short in Redmond, Washington, and gray sheets of rain are just beginning to let up. In several months, Microsoft will unveil its most ambitious undertaking in years, a head-mounted holographic computer called Project HoloLens. But at this point, even most people at Microsoft have never heard of it. I walk through the large atrium of Microsoft’s Studio C to meet its chief inventor, Alex Kipman.

Alex Kipman.

The headset is still a prototype being developed under the codename Project Baraboo, or sometimes just “B.” Kipman, with shoulder-length hair and severely cropped bangs, is a nervous inventor, shifting from one red Converse All-Star to the other. Nervous, because he’s been working on this pair of holographic goggles for five years. No, even longer. Seven years, if you go back to the idea he first pitched to Microsoft, which became Kinect. When the motion-sensing Xbox accessory was released, just in time for the 2010 holidays, it became the fastest-selling consumer gaming device of all time.
Right from the start, he makes it clear that Baraboo will make Kinect seem minor league.

Kipman leads me into a briefing room with a drop-down screen, plush couches, and a corner bar stocked with wine and soda (we abstain). He sits beside me, then stands, paces a bit, then sits down again. His wind-up is long. He gives me an abbreviated history of computing, speaking in complete paragraphs, with bushy, expressive eyebrows and saucer eyes that expand as he talks. The next era of computing, he explains, won’t be about that original digital universe. “It’s about the analog universe,” he says. “And the analog universe has a fundamentally different rule set.”

Translation: you used to compute on a screen, entering commands on a keyboard. Cyberspace was somewhere else. Computers responded to programs that detailed explicit commands. In the very near future, you’ll compute in the physical world, using voice and gesture to summon data and layer it atop physical objects. Computer programs will be able to digest so much data that they’ll be able to handle far more complex and nuanced situations. Cyberspace will be all around you.

What will this look like? Well, holograms.

http://video.wired.com/watch/introducing-the-hololens

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First Impressions

That’s when I get my first look at Baraboo. Kipman cues a concept video in which a young woman wearing the slate gray headset moves through a series of scenarios, from collaborating with coworkers on a conference call to soaring, Oculus-style, over the Golden Gate Bridge. I watch the video, while Kipman watches me watch the video, while Microsoft’s public relations executives watch Kipman watch me watch the video. And the video is cool, but I’ve seen too much sci-fi for any of it to feel believable yet. I want to get my hands on the actual device. So Kipman pulls a box onto the couch. Gingerly, he lifts out a headset. “First toy of the day to show you,” he says, passing it to me to hold. “This is the actual industrial design.”

Oh Baraboo! It’s bigger and more substantial than Google Glass, but far less boxy than the Oculus Rift. If I were a betting woman, I’d say it probably looks something like the goggles made by Magic Leap, the mysterious Google-backed augmented reality startup that has $592 million in funding. But Magic Leap is not yet ready to unveil its device. Microsoft, on the other hand, plans to get Project HoloLens into the hands of developers by the spring. (For more about Microsoft and CEO Satya Nadella’s plans for Project HoloLens, read WIRED’s February cover story.)

Kipman’s prototype is amazing. It amplifies the special powers that Kinect introduced, using a small fraction of the energy. The depth camera has a field of vision that spans 120 by 120 degrees—far more than the original Kinect—so it can sense what your hands are doing even when they are nearly outstretched. Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit). Yet, Kipman points out, the computer doesn’t grow hot on your head, because the warm air is vented out through the sides. On the right side, buttons allow you to adjust the volume and to control the contrast of the hologram.

Microsoft's Lorraine Bardeen demonstrates HoloLens at the Windows 10 event at the company's headquarters in Redmond, Washington on Wednesday, Jan. 21, 2015.

Tricking Your Brain

Project HoloLens’ key achievement—realistic holograms—works by tricking your brain into seeing light as matter. “Ultimately, you know, you perceive the world because of light,” Kipman explains. “If I could magically turn the debugger on, we’d see photons bouncing throughout this world. Eventually they hit the back of your eyes, and through that, you reason about what the world is. You essentially hallucinate the world, or you see what your mind wants you to see.”

To create Project HoloLens’ images, light particles bounce around millions of times in the so-called light engine of the device. Then the photons enter the goggles’ two lenses, where they ricochet between layers of blue, green and red glass before they reach the back of your eye. “When you get the light to be at the exact angle,” Kipman tells me, “that’s where all the magic comes in.”

Thirty minutes later, after we’ve looked at another prototype and some more concept videos and talked about the importance of developers (you always have to talk about the importance of developers when launching a new product these days), I get to sample that magic. Kipman walks me across a courtyard and through the side door of a building that houses a secret basement lab. Each of the rooms has been outfitted as a scenario to test Project HoloLens.

A Quick Trip to Mars

The first is deceptively simple. I enter a makeshift living room, where wires jut from a hole in the wall where there should be a lightswitch. Tools are strewn on the West Elm sideboard just below it. Kipman hands me a HoloLens prototype and tells me to install the switch. After I put on the headset, an electrician pops up on a screen that floats directly in front of me. With a quick hand gesture I’m able to anchor the screen just to the left of the wires. The electrician is able to see exactly what I’m seeing. He draws a holographic circle around the voltage tester on the sideboard and instructs me to use it to check whether the wires are live. Once we establish that they aren’t, he walks me through the process of installing the switch, coaching me by sketching holographic arrows and diagrams on the wall in front of me. Five minutes later, I flip a switch, and the living room light turns on.

Another scenario lands me on a virtual Mars-scape. Kipman developed it in close collaboration with NASA rocket scientist Jeff Norris, who spent much of the first half of 2014 flying back and forth between Seattle and his Southern California home to help develop the scenario. With a quick upward gesture, I toggle from computer screens that monitor the Curiosity rover’s progress across the planet’s surface to the virtual experience of being on the planet. The ground is a parched, dusty sandstone, and so realistic that as I take a step, my legs begin to quiver. They don’t trust what my eyes are showing them. Behind me, the rover towers seven feet tall, its metal arm reaching out from its body like a tentacle. The sun shines brightly over the rover, creating short black shadows on the ground beneath its legs.

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Norris joins me virtually, appearing as a three-dimensional human-shaped golden orb in the Mars-scape. (In reality, he’s in the room next door.) A dotted line extends from his eyes toward what he is looking at. “Check that out,” he says, and I squat down to see a rock shard up close. With an upward right-hand gesture, I bring up a series of controls. I choose the middle of three options, which drops a flag there, theoretically a signal to the rover to collect sediment.

After exploring Mars, I don’t want to remove the headset, which has provided a glimpse of a combination of computing tools that make the unimaginable feel real. NASA felt the same way. Norris will roll out Project HoloLens this summer so that agency scientists can use it to collaborate on a mission.

A Long Way Yet

Kipman’s voice eventually brings me back to Redmond. As I remove the goggles, he reminds me that it’s still early days for the project. This isn’t the kind of thing that will be, say, a holiday best seller. It’s a new interface, controlled by voice and gesture, and the controls have to work flawlessly before it will be commercially viable. I get that. I love voice controls, and I talk to Siri all the time. But half the time, she doesn’t give me a good answer and I have to pull up my keyboard to find what I’m looking for more quickly. Project HoloLens won’t have a keyboard. If the voice and gesture controls don’t work perfectly the first time, consumers will write it off. Quickly.

That said, there are no misfires during three other demos. I play a game in which a character jumps around a real room, collecting coins sprinkled atop a sofa and bouncing off springs placed on the floor. I sculpt a virtual toy (a fluorescent green snowman) that I can then produce with a 3-D printer. And I collaborate with a motorcycle designer Skyping in from Spain to paint a three-dimensional fender atop a physical prototype.

As I make my way through each, Kipman seems less nervous than when we began, but no less focused. It has been three hours since we met. In each scenario, he watches a screen that shows him what I am seeing, and he watches me trying to use his device for the first time. His eyebrows draw down in deep concentration as he checks to see if every calculation is perfect—noting the touch of my thumb and forefinger as I make an upward gesture, the words I reach for instinctively to instruct the computer. Seven years in, he is trying to see Project HoloLens as if for the first time. To see it through the eyes of a 30-something female New Yorker. But that is one thing his magical head-mounted holographic computer cannot do. At least not yet.

Magic Leap’s Patents Are a Crazy Vision of the Augmented Reality Future

Magic Leap is one of the most intriguing secrets in augmented reality tech right now. You can piece it together from the rumors and hearsay, but questions still remain. If these recently-published patents are any indication, the Magic Leap future involves a lot of insane wearables.

Posted on the U.S. Patent & Trademark Office website on Thursday, these patents are interesting if only for the fact that they give us at least some idea what Magic Leap is thinking in terms of its AR interface. The patents cover possible leisure, commercial, medical and fitness applications for the proposed headset (pictured above), and they are pretty out there. Let’s take a tour.

Magic Leap's Patents Are a Crazy Vision of the Augmented Reality Future

Here’s a look at how AR could turn our hands into controllers. I like that “productivity” is the middle finger, fwiw.

Magic Leap's Patents Are a Crazy Vision of the Augmented Reality Future

In the future, everything is a game. Chopping a cucumber can be a game…

Magic Leap's Patents Are a Crazy Vision of the Augmented Reality Future

….and so can mowing the lawn…

Magic Leap's Patents Are a Crazy Vision of the Augmented Reality Future

…and going grocery shopping. “Gerald was hiding behind cucumbers?” Enough. With. The. Cucumbers.

Magic Leap's Patents Are a Crazy Vision of the Augmented Reality Future

It will bring us all into a new world of gesture-based laziness.

Magic Leap's Patents Are a Crazy Vision of the Augmented Reality Future

It could also help patients better understand their health.

Magic Leap's Patents Are a Crazy Vision of the Augmented Reality Future

Monsters might also bust out from behind big-box shelving. Wow, what a future!

Although these are patents and every single patent should be consumed with a healthy dose of “I’ll believe it when I see it” skepticism, a developer model of Magic Leap’s headset may not be that far off. According to Business Insider, multiple sources say that a developer version could be available in about a year. So whether or not all of this really play out like these surreal black-and-white images, who’s to say. But it’s a safe bet that the future is so bright, you’ll have to wear shades.

But no seriously, you’ll have to wear glasses. AR won’t work without them. [Business Insider/The Verge]

The ‘stealth’ company that wants to change reality

Do we ever talk get tired of hearing of Magic Leap?

A 15-second clip of a floating baby elephant has made the Internet lose its mind.

A mysterious Florida-based company called Magic Leap behind the dazzling display, a technology they’re calling cinematic reality. It seems to be a mixture of augmented and virtual reality on steroids. Whatever it is, it’s freaking cool. And apparently worth a lot of money.

The biggest name in virtual reality right now is Oculus VR, which Facebook recently bought for $2 billion.

Now, Magic Leap says their technology could potentially blow Oculus out of the water.

Operating in stealth mode, Magic Leap just had one of the most successful second rounds in history, raising $542 million. The lead investor is none other than Google.

But everyone’s asking: what is it?

Here’s what we do know: Magic Leap uses “digitized light fields” to overlay 3D images onto the real world. It’s not virtual reality, which totally submerses the viewer in a totally artificial environment. Instead, it’s a mixture of real and artificial.

It sounds similar to augmented reality, which is something that already exists on your smartphone. But early users claim it’s way better. One venture capitalists backing the company put it this way: “it’s so badass you can’t believe it.”

Lots of questions remain about Magic Leap – the biggest being: will this ‘stealth’ company actually deliver in reality?

No baby elephant yet.

Patent filings shed light on Magic Leap’s augmented reality technology

The AR world has been buzzing about a new Florida based startup called Magic Leap that has already attracted heavy investments from the likes of Google and Qualcomm. There technology which they term cinematic reality promises to revolutionize the way we see the world. What is behind this mysterious blackbox technology from Magic Leap?

According to patent and trademark filings unearthed by MIT Technology Review, the company is developing a sophisticated display technology that can project accurate images onto users’ eyes and produce virtual 3D objects that seem real. That stands in contrast to other virtual reality displays that trick users’ brains into perceiving virtual objects as real by showing different 2D images to each eye.

The Magic Leap filings describe displays that can create the same kind of 3D patterns of light rays, known as “light fields,” that human eyes use to observe real objects. The end result is that the technology lets a user’s eyes focus on the depth of an artificial 3D object just as they would on an object in the real world.

The report said that a trademark filing from July describes Magic Leap’s technology as “wearable computer hardware, namely, an optical display system incorporating a dynamic light-field display.”

Further, the report added that one of Magic Leap’s patents describes how such a device, called a WRAP, for “waveguide reflector array projector,” would operate. According to the patent, the display would be composed of an array of many small curved mirrors, light would be delivered via optical fiber, and each mirror would reflect some of that light to create the light field for the point that a person was viewing. The array would also let the user see the real world at the same time.

P.S. They raised $542 million soo…

Google leads $542 million funding of mysterious augmented reality firm Magic Leap

Magic leap is really getting some attention…

Google is leading a huge $542 million round of funding for the secretive startup Magic Leap, which is said to be working on augmented reality glasses that can create digital objects that appear to exist in the world around you. Though little is known about what Magic Leap is working on, Google is placing a big bet on it: in addition to the funding, Android and Chrome leader Sundar Pichai will join Magic Leap’s board, as will Google’s corporate development vice-president Don Harrison. The funding is also coming directly from Google itself — not from an investment arm like Google Ventures — all suggesting this is a strategic move to align the two companies and eventually partner when the tech is more mature down the road.

“YOU’RE IN THE ROOM, AND THERE’S A DRAGON FLYING AROUND, IT’S JAW-DROPPING.”

Magic Leap’s technology currently takes the shape of something like a pair of glasses, according to The Wall Street Journal. Rather than displaying images on the glasses or projecting them out into the world, Magic Leap’s glasses reportedly project their image right onto their wearer’s eyes — and apparently to some stunning effects.

“It was incredibly natural and almost jarring — you’re in the room, and there’s a dragon flying around, it’s jaw-dropping and I couldn’t get the smile off of my face,” Thomas Tull, CEO of Legendary Pictures, tells the Journal. Legendary also took part in this round of investment, alongside Qualcomm, Kleiner Perkins, Andreessen Horowitz, and Obvious Ventures, among others. Qualcomm’s executive chairman, Paul Jacobs, is also joining Magic Leap’s board.

The eclectic mix of companies participating in this investment round speak to how broadly Magic Leap sees its potential. Its founder says that he wants the company to become “a creative hub for gamers, game designers, writers, coders, musicians, filmmakers, and artists.” Legendary, which makes films including Godzilla and The Dark Knight, is interested in its potential for movies. Google likely sees far more ways to put it to use.

The technology sounds like it could be an obvious companion to Google Glass, but for now the Journal reports that they’re not being integrated. Magic Leap declined to commented on what might happen down the road. Nonetheless, the investment in Magic Leap appears to be Google betting on augmented reality as the future of computing, pitting it in a fight against virtual reality competitors. Eventually, it’ll likely be facing off against Facebook’s Oculus Rift — the biggest name in VR right now, and one that Facebook was willing to pay $2 billion for.

Magic Leap Cinematic Realilty
Magic Leap Cinematic Realilty

Magic Leap is run and was founded by Rony Abovitz, who previously founded the medical robotics company Mako Surgical, which was sold for $1.65 billion last year. TheJournal reports that Abovitz has a biomedical engineering degree from the University of Miami. He previously made a bizarre, psychedelic TEDx talk involving 2001, green and purple apes, and a punk band. His new company, which has been around since 2011, is headquartered in Florida, so it isn’t exactly the typical tech startup out out of Silicon Valley. Aboitz says the location allows Magic Leap to recruit globally. It currently has over 100 employees.

“WHEN YOU SEE THIS, YOU WILL SEE THAT THIS IS COMPUTING FOR THE NEXT 30 OR 40 YEARS.”

Though Magic Leap’s product sounds like a pair of augmented reality glasses, Abovitz and his company dislike the term. Magic Leap brands its effect as “Cinematic Reality,” which sounds a bit cooler but doesn’t really mean anything just yet. “Those are old terms – virtual reality, augmented reality. They have legacy behind them,” Abovitz told the South Florida Business Journal back in February, after closing an initial round of funding. “They are associated with things that didn’t necessarily deliver on a promise or live up to expectations. We have the term cinematic reality because we are disassociated with those things. … When you see this, you will see that this is computing for the next 30 or 40 years. To go farther and deeper than we’re going, you would be changing what it means to be human.”

This is all something that Google is eager to view the results of. “We are looking forward to Magic Leap’s next stage of growth, and to seeing how it will shape the future of visual computing,” Pichai says in a statement. What exactly Google will do with augmented reality is still unknown, but, much like how Google has managed to control a great deal of mobile computing through Android, it’s been looking ahead to ensure that it doesn’t miss out on the next leap either. It declined to provide further comment on the investment.

Talking to TechCrunch, Abovitz says that Magic Leap should be launching a product for consumers “relatively soon.” There’s no stated target date for now, though, and it sounds like it still has some development to do.

Google Invest $500 Million in AR Company

High quality augmented reality called “cinematic reality” is being developed by a startup named Magic Leap. Apparently Google caught on and is investing heavily: $500 Million.

According to Recode’s sources, Google and a few others, including Marc Andreessen (who also invested in Oculus Rift in the early days), plan to invest $500 million into a start-up called “Magic Leap”, which is working on high-quality augmented reality.

According to Magic Leap, its technology isn’t well-described by the term “augmented reality”, because its technology offers much more realistic images than anything done before in the augmented reality space. This is why the company is calling it “cinematic reality”.

“Those are old terms — virtual reality, augmented reality. They have legacy behind them. They are associated with things that didn’t necessarily deliver on a promise or live up to expectations”, Rony Abovitz, Magic Leap’s CEO, told the South Florida Business Journal earlier this year. “We have the term ‘cinematic reality’ because we are disassociated with those things. … When you see this, you will see that this is computing for the next 30 or 40 years. To go farther and deeper than we’re going, you would be changing what it means to be human.”

The technology is also supposedly better than what Oculus Rift is using in some ways, because unlike the Oculus Rift where your eyes focus on infinity, Magic Leap uses “digital light field” technology (similar to the Lytro camera) to help the eye focus on close objects, too, much more like how the eye normally works. This should eliminate feelings of sickness that you may get using an Oculus Rift.

Head mounted displays (HMDs) using light field technology have had one major issue in the past – they need much higher resolutions to make the image just as clear as when using other technologies. Magic Leap seems to have solved this by projecting the image into your eyes, which is similar to how Avegant’s technology works.

Projecting the image into your eye means the device can show you an image at a much higher pixel density, which, according to Magic Leap, gets close to the resolution in which the human eye sees the world.

Magic Leap’s CEO envisions the technology to be more useful in everyday situations, rather than just for playing games. He seems to believe such technology could even make mobile phones obsolete in the future.

“Playing games is the dessert”, Mr. Abovitz told the NY Times earlier this year. “Our real market is people doing everyday things. Rather than pulling your mobile phone in and out of your pocket, we want to create an all-day flow; whether you’re going to the doctor or a meeting or hanging out, you will all of a sudden be amplified by the collective knowledge that is on the web.”

Google may not have had a huge success with Google Glass, but if the company is investing in Magic Leap’s technology, it hasn’t given up on making eyewear computing a reality. The “cinematic reality” technology from Magic Leap is probably not yet ready for primetime, but the CEO said it can eventually be “downsized into a pair of glasses”, making it ideal for Google’s eyewear project. – Tom’s hardware