How Clear is the Future of Glass?

Some ideas are ahead of their time.

There is no question that the wearables market is taking off with the proliferation of health monitors, pedometers and activity trackers like Fitbit, Jawbone, Nike Fuelband, etc. And next year the Apple Watch will likely make the wearable watch the next big thing. Gartner boldly predicted that companies using Glass and similar wearable gadgets could save up to $1 billion a year within the next three to five years.

However, the consumer electronics space can be a funny thing. Consumers tend to buy in herds. They will buy the next best gadget, only when they actually see others with the gadget. One of the problems with products like Google Glass is that it was released in limited fashion as part of the “Explorers” beta program, (meaning you needed a private invite), which limited distribution. With a price tag of $1,500 very few consumers could afford to try out Google Glass. It takes a much lower price tag to drive consumer interest.

Then you have the whole social acceptance problem. For most people, the use of Glass falls under the creepy umbrella. People get spooked when they don’t know exactly what a device is capturing or monitoring. The potential to do real-time facial recognition video at the blink of an eye can scare even the most tech-savvy users. Everyone has certain boundaries around privacy intrusions.

It’s not hard to conceive how a wearable personal assistant like Google Glass could absolutely disrupt the medical, security, sports and many other industries. For instance, CrowdOptic, which created technology to support the live streaming of information through wearables, has put Glass to work in several industries, such as Healthcare, and now have over 19 hospitals using the platform to improve teaching, collaboration and emergency response. They expect that number to grow to well over a hundred by next year.

Companies like Apx Labs, which created Skylight, an enterprise software platform for Glass, and Augmate, are targeting workforce apps that provide meaningful benefits for the desk-less workers. According to Google, 80 percent of the global workforce does physical or desk-less work every day. The workplace may turn out to be the big opportunity for Glass in the future.

Over 60 highly publicized brands have explored using Glass. Virgin Atlantic ran a six-week trial, where agents at London’s Heathrow Airport, used the technology to welcome customers and check them in for their flights. Sherwin-Williams tried boosting its paint sales, by creating an app called ColorSnap that allows a user to take a photo, while the app analyzes the primary colors and provides matching colors form the Sherwin-Williams lineup.

Real-estate site Trulia created a demo called TruliaForGlass that allows users to review listings that match their criteria directly from the Glass app. And the Sacramento Kings were the first NBA team to offer fans an in-game Glass experience, where players wore Glass during their pre-game warm-ups and would do live streams to video screens inside the arena.

The development community has created over a 100 apps for Glass ranging from highly innovative to somewhat frivolous. For those looking for some amusement, there’s even a Battleship game for Glass called GlassBattle.

For certain professions or industries Glass could be downright disruptive. And at this point, the average consumer really doesn’t have a clue as to how exactly to use the device.

In technology, timing is everything. Most major technology disrupters go through similar cycles of evolution. The first generation of the devices tend to be for hobbyists or toys for the well off, and don’t typically provide much real value; they introduce a new paradigm. The more disruptive it is, the longer it tends to take to get accepted.

Over time however, devices get better and technology matures, which in turn drives more widespread adoption. Remember the first cellular phone — or should I say brick? Most people laughed at the idea of carrying this obtrusive device around with them all the time. It’s hard to imagine how these devices evolved to be the smartphones of today that we can barely spare a second without.

So, wearable technologies like Google Glass are in a similar class as virtual-reality applications like Oculus Rift. They are like the cell phones of the ’80s — waiting to be refined, waiting for technology to be more streamlined, and waiting for more fashionable form factors. They also require more thought around security. It will take some time for these to develop, but when they do, they could become the next big thing.

In the near term, the real opportunity for Glass may be in the workplace. With a little more refinement and some more consideration around privacy concerns, the device may be ready to go.

If Google wants Glass to take off in the consumer market, it might be best served selling it to Apple, which has consistently proven its ability to shape technology for mass consumer adoption.

Oculus Acquires A Hand-Tracking Company And An Augmented Reality Company

Will the Oculus Rift someday bring your hands into virtual reality?

That seems to be a direction they’re moving in, based on some acquisitions they just made.

This morning, Oculus quietly disclosed a pair of acquisitions: Nimble VR, and 13th Lab.

Nimble VR is a hand-tracking, skeletal detection camera built almost entirely with the Rift in mind. You’d strap their camera to your Rift, and boom: your in-game hands and your real-life hands are moving in sync.

If that company sounds familiar, you might’ve seen their Kickstarter campaign. They set out to raise $62,500 back at the end of October, and had more than doubled that by the time they canceled the campaign this morning (in light of this acquisition) . Given that Oculus itself all began with a Kickstarter campaign, there’s something particularly sweet about that detail.

13th Lab, meanwhile, is a computer vision/augmented reality company. While their main project focuses on creating 3D maps from image data, they’ve also done work in image detection and augmented reality. One of their coolest tricks: detecting a room, then replacing it with a 1:1 3d environment they’ve turned into a video game. Sounds like a good fit for VR, right?

Financial details weren’t disclosed for either deal.

Check out the examples of what each company did down below.

Nimble VR:

13th Lab:

Take an augmented reality tour of the 2015 Land Rover Discovery Sport before it’s released

Land Rover has embraced the wonderful world of augmented reality to offer anyone a chance to virtually tour its new Discovery Sport before it physically arrives.

Anyone wishing to take a close look at the 2015 Land Rover Discovery Sport before it’s in the country can do so at 117 Land Rover retailers in the UK. Pop in before 22 January, when the car goes on sale, and you can strap into the Durovis Dive headset to take a virtual tour.

There will be a platform in store where the car will eventually go, looking at this activates the experience. The car should appear in augmented reality as a photo realistic 3D model that you can walk around and examine. Different animations will kick in at certain points to show off features like the driver’s door opening to let you look inside the car.

The Durovis Dive is essentially a headset housing with lenses that holds an iPhone 5S which displays the experience via an app.

Laura Schwab, Jaguar Land Rover UK marketing director said: “We wanted to bring the new Discovery Sport to life between the global announcement and vehicles arriving in show rooms. We have received a huge amount of interest from customers through our retailers across the country, and this will give an exciting immersive experience, beyond that of a traditional online configurator or sales brochure.”

The Land Rover Discovery Sport will go on sale in the UK on 22 January from £32,395.

Google asks for donations through charity ‘portals’ in ‘Ingress’

Google’s augmented reality exploration game, Ingress, has had a pretty eventful 2014, including an iOS release back in July and the addition of user-created missions a few months later. Now, developer Niantic Labs is closing out the year by getting in the holiday spirit. In a recent blog post, the Ingress team announced its #MissionsForGood campaign, aiming to entice players on both sides of the augmented reality conflict to give back to their respective communities during the holidays. Using the recently added user-created missions feature, verified agents (level 8 and higher) can designate portals at or near local charities and add the #MissionsForGood hashtag in mission titles. The team also added a unique medal for the campaign.

Niantic Labs is also asking players to donate to while they’re out searching for portals — whether it’s food, clothing or other essentials. While the initiative was announced just yesterday, players are already responding. A quick search of the #MissionsForGood hashtag on Google+ shows folks are busily spreading the news and agents have reportedly helped out a Toys for Tots in El Cajon, California. If you haven’t checked out Ingress in a while, or if you’ve been on the fence about a game that asks you to venture out into the real world, this latest effort might be enough to get exploring, and giving back to your community in the process.

USPS deploys mailbox ‘augmented reality’ app

Credit: USPS

The holiday season has gotten a little more high tech, and it’s come from a somewhat unlikely source: the U.S. Postal Service.

Although originally released in April, the application, which is available on the Google Play and iOS App stores, has been more heavily marketed by the independent government agency during the 2014 holiday season. In addition to being able to interact with augmented-reality-enhanced mail, the app also transforms the more than 156,000 USPS collection mailboxes around the country.

The USPS Augmented Reality App allows a user to hold up a smartphone to a mailbox and see it transformed on-screen.  Credit: USPS

“Whether you’re walking down a busy city street or a main street in a small town, you can find one of our iconic blue boxes all across the country,” Nagisa Manabe, USPS’ chief marketing and sales officer, said in a release. “Instead of just dropping off mail, smartphone users can use our USPS AR app to transform these boxes into a unique and interactive experience during the holidays.”

The mailbox augmentation technology went live Dec. 1 and will be available through the end of the calendar year. According to USPS, the augmented reality feature will make post office mailboxes display flashing holiday lights or dancing animated penguins on users’ smartphones. The app will also prompt the user to order free shipping boxes or order holiday stamps.

The dancing penguins and holiday lights are not the extent of the app’s augmented reality features, USPS said. According to the release, new features and animations will be added every few days.

All together, the app cost the cash-strapped USPS close to $150,000, Zy Richardson, a USPS spokeswoman told FedScoop. The agency is still calculating the number of total downloads, but preliminary data indicates “it’s been well received by customers thus far,” according to Richardson.

The Postal Service sent a mailer to every U.S. household earlier in the fall to introduce the USPS app. The mailer builds on several tests of the app throughout USPS marketing campaigns in 2014.

“These tests have been to demonstrate the power mail and digital have together,” Richardson told FedScoop. “Consumers can enjoy a greater experience. Marketers have the opportunities to leverage their digital content further, so we are exploring options with marketers to incorporate technology/mail and capitalize on advancements in smart phone technology.”

There are plans to add even more functionality to the app and the mailing systems in the future, the spokeswoman said. The augmented reality app comes as part of a nationwide campaign from the agency to tout the holiday season as the season for the Postal Service. In an ad, Postmaster General Patrick Donahoe said the agency would be making more deliveries to more places than any other mailer on Earth.

“Football has a season, baseball has a season,” Donahoe said in the ad. “This is our season.”

Last year, the agency delivered more than 15 billion packages during the holiday season. According to USPS estimates, that number is expected to grow. To accommodate the increased package demand, USPS will deliver packages seven days a week until Christmas.

– See more at: http://fedscoop.com/usps-deploys-augmented-reality-app-enhance-mail-mailboxes/#sthash.MugjrR9H.dpuf